Lara Wietschorke

INTRODUCTION

I am a
Mixed Reality Expert
for Unity

ABOUT

Bring Your Ideas to Life in AR & VR

I’m Lara, a seasoned Unity developer with 9 years of experience in crafting custom AR and VR applications. With a passion for creating immersive and interactive experiences, I help businesses and creators transform their ideas into immersive cutting-edge solutions. Whether it’s an interactive training simulation, a mesmerizing game, or an augmented reality app to wow your customers, I bring both technical expertise and creative vision to the table. Having worked with clients across industries like gaming, education, and healthcare, I understand the unique needs of different projects and deliver tailored solutions on time and on budget.

ACHIEVEMENTS

I’m not just a developer.
I’m a problem solver.

Let’s collaborate to make your vision a reality.

9+

Years of Coding Experience

100%

Client Satisfaction Goal

15+

Projects Completed

Creativity & Problem-Solving

SERVICES

Custom AR & VR Solutions:
Bring Your Ideas to Life

I am a multi-skilled generalist, able to adapt to every environment to solve your problems.

  • VR Development

    Virtual reality experiences for Meta, HTC Vive, and other VR platforms. Game design, UI design & development, user experience. Highly optimized code for immersive applications.

  • AR Development

    Custom augmented reality apps for iOS, Android, and wearable devices. AR content creation, object tracking, and marker-based/markerless AR. Integration with AR platforms like ARKit, ARCore, and Vuforia. Highly optimized code for immersive applications.

  • Unity Game Development

    Project architecture, shadergraph, physics, C# code. Third-party software integration. High-level and low-level performance optimization.

RESUME

Experience

9 years in Virtual & Augmented Reality Development
4 years in VR Development Project Management

Shadow (FR)2022-2024

VR Engineer

Shadow PC VR, application to stream VR content from a VM in the cloud.

  • Software architecture design

  • Client-VM-Communication

  • Third-party tools integration

  • Rendering pipeline

  • UI/UX design

  • Project management

VirtualiSurg (FR)2022

Software Engineer & VR Developer

Development of immersive medical simulators in VR.

  • Feature implementation

  • Haptic feedback

  • Integration modules

  • Project management

Randalyn Rage (DE)2021-2023

Co-Founder

Creation of beVaiR, a story-based VR strategy serious game.

  • Project architecture

  • Physics

  • Shadergraph

  • Rendering

  • Camera

  • User Input

  • User Feedback

  • Visual Effects

  • Animation

  • Particle systems

  • Project management

  • Twitch integration

  • LIV integration

  • Sound design

Technical University of Darmstadt (DE)2016-2019

M.Sc. Computer Science

Virtual and augmented reality, computer graphics, UI/UX design, human-computer-interaction, user-centered design, serious games

Goethe University of Frankfurt (DE)2013-2016

B.Sc. Computer Science

Computer graphics, UI/UX design, human-computer-interaction

SKILLS

Skills I have collected
over the years and days.

Unity

95%

OpenXR

85%

Unity Shadergraph

80%

C#

85%

Python

65%

Git

85%

HTML/CSS/Javascript

60%

Adobe Photoshop

70%

Figma

40%

PORTFOLIO

Showcases

Educational interactive apps, video games, digital twins or realistic simulation: Discover what is possible.

Shadow VR

Plastic Surgery – Injection Simulator

beVaiR

CUSTOMERS

Selected Clients

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TESTIMONIALS

What my customers
are saying about me?

FAQ

Do you have questions?

  • What services do you offer?

    I specialize in Unity development for AR and VR applications, including interactive apps, games, simulations, and more. I also offer consulting, debugging, and performance optimization for existing projects, as well as classic (non-XR) Unity development.

  • Do you work on small projects or prototypes?

    Yes, I’m happy to collaborate on projects of all sizes, from small prototypes to full-scale applications. Every idea matters, and I’m here to bring yours to life.

  • How long does it take to develop an AR/VR application?

    The timeline depends on the complexity of the project. A basic prototype may take a few weeks, while a more advanced or feature-rich app can take several months. Once we discuss your project, I’ll provide a detailed estimate.

  • What tools and technologies do you use?

    I primarily use Unity and C# for development, along with AR/VR-specific tools like ARKit, ARCore, Vuforia, OpenXR, and more. I also use Blender and other tools for basic 3D modeling modifications if needed.

  • What platforms can you develop for?

    I can develop AR and VR applications for iOS, Android, Windows, Meta, HTC Vive, HoloLens, and other compatible devices.

  • Can you help improve or fix my existing Unity project?

    Yes! I can help with debugging, performance optimization, adding new features, or enhancing existing AR/VR applications.

  • How much do your services cost?

    Pricing depends on the scope and complexity of the project. After an initial consultation, I’ll provide a custom quote tailored to your requirements.

  • How does your development process work?
    • Initial consultation

    • Proposal with timeline & cost estimate

    • Development phase, regular updates & demos

    • Final delivery

    • Post-project support (if needed)

  • Do you offer support after the project is completed?

    Yes, I offer post-project support for bug fixes, updates, and minor changes. For ongoing improvements, we can discuss a support plan.

  • Do you work with teams or other freelancers?

    I can work independently or collaborate with other team members or freelancers as needed to ensure your project is a success.

CONTACT

Let’s get in touch.

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